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Home The Classics Final Fantasy I The Best FF1 Team Line Up

The Best FF1 Team Line Up

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I believe the generally accepted "best" party in this game is Fighter/<anything>/WhiteMage/BlackMage. Nothing beats a Fighter in terms of soaking up hits for your party, the WhiteMage is necessary for healing, and the BlackMage isn't that good overall but saves your butt in battles that either a) have 9 enemies (because BM is the only class that can attack multiple enemies at once) or b) have enemies with high physical defense (because if you don't have a BM for those battles, you just have to turn and run). If you've got those three, then it really doesn't matter what your fourth is; you can even use a Thief and get through the game without too much trouble.

When I played through first time, I used the above party (with Thief as my "anything") and didn't have too much trouble. If I go through again, I think I might go with Fighter/BlackBelt/WhiteMage/WhiteMage though. My friend told me that Thieves were simply bad, and while I didn't believe him at the time (I figured Ninjas had to be worth it... they're not) I've come to see what he was talking about. RedMages are nice early on, but I just dislike them in general because they get worse with time, and BlackMages... well, as I described above, they're lifesavers in certain situations. However, the rest of the time, they sit around poking things with their little knife and dying a lot and being fairly useless. It's like a big cannon that gets about 5 shots before you have to reload it at an inn, and that just doesn't suit my play style.

And before anybody says anything, this strategy is made for NES or PS FF1. I realize GBA is different, but I have objections to Dawn of Souls and choose not to play it.

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Last Updated on Monday, 16 June 2008 00:04  

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